chiaki: Free and Open Source PlayStation Remote Play Client
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Free and Open Source PlayStation Remote Play Client
8911a44 Remove Play Store from README.md
~thestr4ng3r pushed to ~thestr4ng3r/chiaki git
6 months ago
89368f6 Add script for local macOS distribution
~thestr4ng3r pushed to ~thestr4ng3r/chiaki git
6 months ago
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#Chiaki
Disclaimer: This project is not endorsed or certified by Sony Interactive Entertainment LLC.
Chiaki is a Free and Open Source Software Client for PlayStation 4 and PlayStation 5 Remote Play
for Linux, FreeBSD, OpenBSD, NetBSD, Android, macOS, Windows, Nintendo Switch and potentially even more platforms.
#Project Status
As all relevant features are implemented, this project is considered to be finished and in maintenance mode only.
No major updates are planned and contributions are only accepted in special cases.
#Installing
You can either download a pre-built release or build Chiaki from source.
#Downloading a Release
Builds are provided for Linux, Android, macOS, Nintendo Switch and Windows.
You can download them here.
Linux: The provided file is an AppImage. Simply make it executable (chmod +x
Android: Install from F-Droid or download the APK from Sourcehut.
macOS: Drag the application from the .dmg into your Applications folder.
Windows: Extract the .zip file and execute chiaki.exe.
Switch: Download the .nro file and copy it into the switch/ directory on your SD card.
#Building from Source
Dependencies are CMake, Qt 5 with QtMultimedia, QtOpenGL and QtSvg, FFMPEG (libavcodec with H264 is enough), libopus, OpenSSL 1.1, SDL 2,
protoc and the protobuf Python library (only used during compilation for Nanopb). Then, Chiaki builds just like any other CMake project:
git submodule update --init
mkdir build && cd build
cmake ..
make
For more detailed platform-specific instructions, see doc/platform-build.md or switch/ for Nintendo Switch.
#Usage
If your Console is on your local network, is turned on or in standby mode and does not have Discovery explicitly disabled, Chiaki should find it.
Otherwise, you can add it manually.
To do so, click the "+" icon in the top right, and enter your Console's IP address.
You will then need to register your Console with Chiaki. You will need two more pieces of information to do this.
#Obtaining your PSN AccountID
Starting with PS4 7.0, it is necessary to use a so-called "AccountID" as opposed to the "Online-ID" for registration (streaming itself did not change).
This ID seems to be a unique identifier for a PSN Account and it can be obtained from the PSN after logging in using OAuth.
A Python 3 script which does this is provided in scripts/psn-account-id.py.
Simply run it in a terminal and follow the instructions. Once you know your ID, write it down. You will likely never have to do this process again.
#Obtaining a Registration PIN
To register a Console with a PIN, it must be put into registration mode. To do this on a PS4, simply go to:
Settings -> Remote Play -> Add Device, or on a PS5: Settings -> System -> Remote Play -> Link Device.
You can now double-click your Console in Chiaki's main window to start Remote Play.
#Acknowledgements
This project has only been made possible because of the following Open Source projects:
Rizin,
Cutter,
Frida and
x64dbg.
Also thanks to delroth for analyzing the registration and wakeup protocol,
grill2010 for analyzing the PSN's OAuth Login,
as well as a huge thank you to FioraAeterna for giving me some
extremely helpful information about FEC and error correction.
#About
Created by Florian Märkl
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see https://www.gnu.org/licenses/.
Additional permission under GNU AGPL version 3 section 7
If you modify this program, or any covered work, by linking or
combining it with the OpenSSL project's OpenSSL library (or a
modified version of that library), containing parts covered by the
terms of the OpenSSL or SSLeay licenses, the Free Software Foundation
grants you additional permission to convey the resulting work.
Corresponding Source for a non-source form of such a combination
shall include the source code for the parts of OpenSSL used as well
as that of the covered work.
Releases · thestr4ng3r/chiaki · GitHub
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This repository has been archived by the owner on Mar 19, 2021. It is now read-only.
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Releases: thestr4ng3r/chiaki
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Releases · thestr4ng3r/chiaki
v1.3.0
18 Oct 13:04
thestr4ng3r
v1.3.0
702d31e
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thestr4ng3r
Florian Märkl
GPG key ID: 125BC8A5A6A1E857
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v1.3.0
Latest
Latest
This update brings compatibility for PS4 Firmware 8.0 while still staying backwards-compatible.
Changes:
PS4 Firmware 8.0 Compatibility (Fix #328)
Fix MTU detection (Fix #303) (#304)
Add partial Touchpad support (currently ONLY functional on Linux when building from source and only when using a physical DualShock 4 Controller!)
Drop Support for QtGamepad in favor of SDL2
Expose videotoolbox hardware decoder (#261, macOS only)
Fix build on newer Qt versions (#254, Fix #253)
Assets
8
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v1.2.1
30 May 17:51
thestr4ng3r
v1.2.1
89c9bd4
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thestr4ng3r
Florian Märkl
GPG key ID: 125BC8A5A6A1E857
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v1.2.1
Changes:
AppImage: Enable VAAPI (NOTE: this will not work on most systems, see #214 (comment))
Qt GUI: Fix Surface for EGL (Fix #71)
Qt GUI: Fix L2/R2 conversion (#243, Fix #189)
Qt GUI: Fix a deprecated Qt API usage
Library: Experimental mbed TLS and Nintendo Switch support (No app yet, only library!)
Assets
8
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v1.2.0
26 Apr 20:49
thestr4ng3r
v1.2.0
f3e9178
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thestr4ng3r
Florian Märkl
GPG key ID: 125BC8A5A6A1E857
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v1.2.0
Changes:
Qt GUI: Support for FreeBSD and OpenBSD (#212)
Qt GUI: Add VAAPI Support (Fix #26) (#205)
Qt GUI: Add Settings for Keyboard Mappings (#174)
Qt GUI: Use Mouse Click for Touchpad Button in GUI (#167)
CLI: Add Wakeup Command (#168)
Build: Build SDL2 with udev on Linux (Fix #32)
Android: Updated Dependencies
Assets
8
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v1.1.3
27 Jan 21:01
thestr4ng3r
v1.1.3
bac4ad3
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thestr4ng3r
Florian Märkl
GPG key ID: 125BC8A5A6A1E857
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v1.1.3
Changes
Android:
Prevent screen turning off during streaming (#149)
Stream Display Options: Normal, Zoom and Stretch (#146)
Touchpad Only Control Option (#130)
Export and Import Settings as JSON
Adjust Android Analog Stick Dimensions for better Usability
Desktop:
Fix H264 codec finding for libavcodec < 58.10.100 (#143)
Add Pyramid/Box buttons to keybindings (#118)
Fix Icon Install Path (Fix #92)
Common:
Make psn-account-id.py Script easier for Windows
Assets
8
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v1.1.2
20 Nov 17:41
thestr4ng3r
v1.1.2
60db918
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thestr4ng3r
Florian Märkl
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v1.1.2
Changes:
Fix Ctrl recv after Sending Login PIN (Fix #104)
Android: Fix a Crash in Regist
Qt GUI: Hide Mouse after Timeout
Assets
8
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v1.1.1
06 Nov 21:06
thestr4ng3r
v1.1.1
febdaa3
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thestr4ng3r
Florian Märkl
GPG key ID: 125BC8A5A6A1E857
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v1.1.1
Changes:
Fix some Alignment Issues (especially for 32-bit ARM)
Assets
8
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v1.1.0
02 Nov 19:21
thestr4ng3r
v1.1.0
274d71a
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thestr4ng3r
Florian Märkl
GPG key ID: 125BC8A5A6A1E857
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v1.1.0
This release brings Android Support.
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8
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v1.0.4
12 Oct 14:46
thestr4ng3r
v1.0.4
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thestr4ng3r
Florian Märkl
GPG key ID: 125BC8A5A6A1E857
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v1.0.4
This release brings PS4 7.0 compatibility along with some other minor changes. About Registration on 7.0 using an AccountID, see https://github.com/thestr4ng3r/chiaki#obtaining-your-psn-accountid.
Changes:
Add Regist with Np-AccountId (Fix #51)
Bump RP-Version to 9.0 for Session and Ctrl, #51
Add more logging to Ctrl, for #36
Add Audio Buffer Size Setting
Send one Feedback History Packet per Event (#41)
Use Qt MacExtras on macOS
Refactor Opus Decoding
Make YUV/RGB conversion more accurate
Assets
6
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v1.0.3
13 Sep 15:22
thestr4ng3r
v1.0.3
2b6a419
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thestr4ng3r
Florian Märkl
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v1.0.3
Changes:
Add Login PIN Support (Fix #10)
Fix Build on FreeBSD
Add Fullscreen Mode on F11 (Fix #9)
Add " | Stream" to StreamWindow Title
Switch to Xenial for AppImage Releases (#29) (Fix #25)
Fix Box and Pyramid Buttons being swapped (Fix #5)
Fix frame_fg Initialization
Free Mutexes in Takion
Free Cond and Mutex of GKCrypt
Fix Crash if Frame Uploader Thread not started
Fix sending Cumulative DATA ACK
Fix Regist Search Non-Broadcast Send (Fix #11)
Fix a Leak in ChiakiRegist
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6
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v1.0.2
21 Aug 17:07
thestr4ng3r
v1.0.2
a2b9de0
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thestr4ng3r
Florian Märkl
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v1.0.2
Changes:
Add Bitrate Setting
Create Tarball including git submodules
Disable Windows Thread Name by default (#7)
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6
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This subreddit shall be used as a technical hub for everyone with an interest in the ultimate low compression and low lag remote play experience.
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Chiaki (The better remote play) Easiest Guide to use it on windows (and probably other OS) (high ram usage fix) .
Windows
So the chiaki github got archived after i found the solution for some problems and after deciding to make the easiest guide to get it to work so i'm posting it here .(And for anyone who doesn't know chiaki is basically a non official arguably better remoteplay (at least as far as i'm concerned)that's works on practically any platform even windows 7).
DISCLAIMER :
1)This guide is only made in the hope that it will be useful, there is no WARRANTY , and i can't guarantee if this is 100% safe.
2)None of the programs used or mentionned here are mine,if you want to contact their creators you can find them easilly by searching throught the links mentionned here.
3) The chiaki project is not endorsed or certified by Sony Interactive Entertainment LLC.
So the solution i found is :
1-Get chiaki (genius i know) : here's the link https://git.sr.ht/~thestr4ng3r/chiaki/refs/v2.1.1
2-After extracting it,open the chiaki.exe, double click your ps4 (normally if your pc and your ps4 are on the same network you'll find your ps4 right there).
3)Choose your ps4 version :
*)-- If you're on lower versions then 7.00:
o-In host you should enter your ps4 static ip.(you can find it your ps4 setting ->system->system information).
o-Choose Psn online id and put your id.
o-After that enter the pin code. (Its the one given to you when you add a device in the remote play connection settings ).
o-After that you're good to go just re double click your ps4.(you can skip the following steps).
Bonus Advice: I'm not really sure but using the connect automatically to ps vita feature in your ps4 may give you better remoteplay performance.
Bonus Advice 2:You should use a dummy account (Basically an account that you're gonna use for remoteplay to get in then you're gonna switch to your account (that you actually play one) it's also better for security reasons.
*)If you're on higher versions then 7.00:
o-In host you should enter your ps4 static ip.(you can find it your ps4 setting ->system->system information).
o-Choose Psn account id and put your ID.(To get this one easily use this link :https://github.com/thestr4ng3r/chiaki/issues/158 (Choose online) and follow the instructions until you get a message saying This is your AccountID: ID, just copy the ID to chiaki)
o-After that enter the pin code.(Its the one given to you when you add a device in the remote play connection settings ) .
o-After that you're good to go just re double click your ps4.
Bonus Advice: I'm not really sure but using the connect automatically to ps vita feature in your ps4 may give you better remoteplay performance.
Bonus Advice 2:You should use a dummy account (Basically an account that you're gonna use for remoteplay to get in then you're gonna switch to your account (that you actually play one) it's also better for security reasons.
***************************************************************************************
Bugs i encoutered :
--Request failed when registering ps4:Probably because of the host being wrong just rentering it (in some cases it may be something else but i'm not sure).
--Keeps disconnecting or lagging : Better use a LAN cable for your ps4 or use 5GHz wifi, personnaly my ps4 is connected in LAN to my router and my pc is connected in 2.4 GHz wifi.
--Low Framerate or just overall not so smooth experience : If you are using an amd gpu it's probably because of that, chiaki uses openGL with is exceptionnaly bad with amd drivers in general (other than that i don't know.
--Input lag : You should use a dummy account (Basically an account that you're gonna use for remoteplay to get in then you're gonna switch to your account (that you actually play one) it's also better for security reasons.
--High ram usage :
1)Get this softaware process governor :https://github.com/lowleveldesign/process-governor/releases.(i.
2)extract the programs to your chiaki directory.
3)Create a .txt in the file.
4)Enter this text :procgov --maxmem 300M chiaki.exe(This will limit chiaki to only use 300M of your ram(You can choose whaterver size you want but this one is the most stable)).
5)Save your .txt and change it into a .bat file.
6)After that everytime you want to acces chiaki just open the .bat file and it should open chiaki automatically and it should stop the high ram usage.
**The tests have been done on a windows 7 laptop with amd and intel integrated graphics cards.
If i forgot to mention something please mention on the thread so i can add it.
Hope this helped you and have fun !
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How To Setup Up Chiaki Playstation 5 Remote Play On ROG Ally
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Chiaki Playstation 5 Remote Play On ROG AllyJune 16, 2023ROG ALLY GuidesFeatured
ContentsHow To Setup ChiakiTipsHow To Add Chiaki To Armoury Crate SE
Chiaki is a open source software client for Windows that brings PlayStation 4 and PlayStation 5 Remote Play to devices like the ROG Ally.
How To Setup Chiaki
Make sure your ROG Ally and PS5 are on the same network. Download the latest version of Chiaki4deck for Windows here https://github.com/streetpea/chiaki4deck/releases. Unzip the file and open up Chiaki.
Now you want go to https://psn.flipscreen.games/ Enter your Playstation username and it will give you your Account and Encoded ID.
Copy your Encoded ID and enter it inside Chiaki where its PSN Account-ID (base64).
Turn on your Playstation 5, head to Settings – System – Remote Play and then enable it. Then you want to click Link Device.
Input the code into Chiaki where it says PIN under your Account-ID and click Register.
You should be connected now.
Click the settings button at the top right and enter your settings. You can adjust the bitrate to your liking, it will depend on you internet speed.
general
video
audio
Double click your Playstation or Press the Y button to begin your Remote Play session.
Tips
To make your game fullscreen, double tap your screen.
To get to your main PS Screen, map a button to be the Escape key in Armoury Crate or a third party app like Handheld Companion.
How To Add Chiaki To Armoury Crate SE
Open Armoury Crate, click Add at the top right and press RB or LB to open up the file explorer. Find the location of your Chiaki folder you unzipped and select the chiaki.exe
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Chiaki
by thestr4ng3r
Chiaki is an open-source, cross-platform, feature-rich remote PlayStation 4 gaming client.
Operating system: Windows
Publisher:
thestr4ng3r
Antivirus check: passed
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Chiaki Software
Chiaki Software is a comprehensive software suite designed to provide both professional and casual gamers with a comprehensive suite of tools and features to help them get the most out of their gaming experience. Whether you are an experienced gamer looking for a way to take your gaming to the next level, or a casual gamer looking to find an easier way to enjoy your favorite games, Chiaki Software has something for everyone.
Chiaki allows users to access a wide range of online content and services without the need for a physical device.
Features:
1. Cross-Platform Support: Chiaki Software is compatible with Windows, Mac, and Linux platforms, giving users the flexibility to play their games on whatever device they choose.
2. Game Profiles: Chiaki Software provides users with the ability to create and save multiple game profiles, allowing them to customize their gaming experience for each game they play.
3. Streaming Features: Chiaki Software provides users with the ability to stream their gameplay to popular streaming services such as Twitch and YouTube.
4. Remote Play: Chiaki Software allows users to remotely access their games from any device with an internet connection, allowing them to play their games from anywhere in the world.
5. Overlay Features: Chiaki Software provides users with an overlay feature which allows them to keep track of their in-game stats and other important game information in real time, without having to leave their game.
6. Customizable Settings: Chiaki Software allows users to customize their settings, giving them the ability to tailor their gaming experience to their individual needs.
7. Support for Multiple Controllers: Chiaki Software supports multiple controllers, allowing users to easily switch between different controllers as needed.
8. Voice Chat: Chiaki Software provides users with the ability to engage in voice chat with their friends or other gamers while playing their games.
9. In-Game Achievements: Chiaki Software provides users with the ability to track their in-game achievements, helping them to stay motivated and reach their gaming goals.
10. Support for Multiple Languages: Chiaki Software supports multiple languages, allowing users to game in their own language regardless of where they are located.
Conclusion
Chiaki Software is an all-in-one software suite designed to provide gamers with a comprehensive set of tools and features to help them get the most out of their gaming experience. Whether you are a professional or casual gamer, Chiaki Software has something for everyone, providing users with the flexibility to customize their gaming experience to their individual needs.
ADDITIONAL SCREENSHOTS
ADDITIONAL INFO
Chiaki software requires a PC running Windows 7 or later, a graphics card with 2GB of VRAM or more, 4GB of RAM or more, a CPU with a minimum of 2GHz or better, and an internet connection. Additionally, users must have a minimum of 5GB of free storage space available on their computer. The software also requires DirectX 11 or later and a sound card.
PROS
Allows remote access to PS4 and PS5 from any Android device.
Supports on-screen controls, physical gamepads, and keyboard/mouse inputs.
Open source software with active community for support and updates.
CONS
Limited compatibility with certain devices.
No support for multiple streaming.
Occasionally experiences network lag issues.
️ USER REVIEWS AND COMMENTS
image/svg+xmlBotttsPablo Stanleyhttps://bottts.com/Florian Körner
Theo Andres
Chiaki software is an excellent streaming service for gamers. It is easy to set up and the user interface is intuitive and straightforward to use. The streaming quality is excellent with no latency issues or lag. I found the selection of games to be diverse and the in-app store was well-stocked. The library of titles offered is regularly updated with new content. I was also impressed with the various customization options available. Overall, I think Chiaki is an excellent streaming service that's well worth checking out.
image/svg+xmlBotttsPablo Stanleyhttps://bottts.com/Florian Körner
Oscar Sabillon
I recently used the Chiaki software for a project and found it to be very user friendly. The interface was intuitive and easy to understand, and I was able to easily set up the project from scratch. The software responded quickly, and I was able to find the tools I needed quickly. The project also ran very smoothly and I was able to complete it within the allotted time frame.
image/svg+xmlBotttsPablo Stanleyhttps://bottts.com/Florian Körner
Kieran A*******t
Chiaki software is a remote play client for the PlayStation 4 that enables users to stream games to their desktop or laptop. It supports keyboard and mouse input, and users can use their DualShock 4 controllers to play games. The software also features customizable resolution, frame rate, and bit rate settings, making it ideal for those with slower internet connections. Additionally, it supports multiple user accounts, which makes it perfect for families or friends who wish to play together. Chiaki software also features a simple and easy-to-use interface, making it perfect for users of all skill levels.
image/svg+xmlBotttsPablo Stanleyhttps://bottts.com/Florian Körner
Arlo I*******r
The software provides useful features for managing projects and tasks.
image/svg+xmlBotttsPablo Stanleyhttps://bottts.com/Florian Körner
Cooper
Chiaki is a reliable remote play application for PlayStation 4 and 5.
image/svg+xmlBotttsPablo Stanleyhttps://bottts.com/Florian Körner
Ben
Smooth and easy to set up, creating an excellent gaming experience.
image/svg+xmlBotttsPablo Stanleyhttps://bottts.com/Florian Körner
Liam
Smooth, intuitive navigation with occasional resolution lag.
image/svg+xmlBotttsPablo Stanleyhttps://bottts.com/Florian Körner
Ruaridh
Intuitive, reliable remote play functionality.
Josh
Easy to set up, works seamlessly.
Mason
Easy-to-use software for organizing tasks and boosting productivity.
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Chiaki (PS5 & PS4 remote play) homebrew
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Homebrew RELEASE Chiaki (PS5 & PS4 remote play) homebrew
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H0neyBadger
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Poll closed Jun 11, 2020.
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H0neyBadger
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#1
Hello,
Chiaki is the an open source client for PS4 and PS5 remote play.
This discussion is dedicated to the switch version (chiaki.nro).
Source:
https://git.sr.ht/~thestr4ng3r/chiaki
To contact us or for any chiaki support you may use:
https://git.sr.ht/~thestr4ng3r/chiaki#joining-the-community-or-getting-help
On latest PS versions you need to use your PSN account ID.
Please read the instruction below to obtain your PSN account id (PS4 7.0 or greater and PS5):
https://git.sr.ht/~thestr4ng3r/chiaki#obtaining-your-psn-accountid
For the best performance I recommend the following setup :
use 90DNS to allow nintendo switch lan
802.11ac (a solid network connection for your switch)
use a wired connection for the PS4 or PS5
change the nintendo switch’s network setting MTU from 1400 to 1500.
You may download the latest artifact in:
https://git.sr.ht/~thestr4ng3r/chiaki/refs/
Many thanks to Florian Märkl @thestr4ng3r for his amazing job on the chiaki project.
The GUI is powered by borealis (thanks to all contributors for their project and support !)
https://github.com/natinusala/borealis
And thank you all for your kind support, feedback and help.
Any advice/feedback/contribution/help is greatly appreciated.
https://twitter.com/thestr4ng3r/status/1343888295915360258/
Last edited by H0neyBadger,
Dec 30, 2020
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SENSENuii
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#2
It works great the first time but it I close and reopen it it just gives me a green screen
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#3
SENSENuii said:
It works great the first time but it I close and reopen it it just gives me a green screen
Click to expand...
thank you a lot.
I see 3 possible causes.
Could you check the content of your chiaki.conf (do not share the content publicly) ?
1) the config file contains more than one ps4 hostname.
the config file is overwritten during first run and a 2nd host might be added to the file.
it happens when the host [hostname] of the config file does not match the real ps4 hostname.
(I will fix it asap) (the hostname must match Settings > System > system information)
2) the configuration file should contain "2" new lines like:
where ** is a base 64 encoded keys
Code:
rp_key = "***********************"
rp_regist_key = "****************"
3) possible internal thread issue.
If you are in case 2 or 3. Are you able to use nxlink to troubleshoot this issue. and share the log in private message.
where X.X.X.X is your nintendo switch IP. From the homebrew menu run Y (netloader)
Code:
nxlink -a X.X.X.X -s ./chiaki.nro
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#4
H0neyBadger said:
thank you a lot.
Click to expand...
So its definitely number 3 I have to go somewhere for a few hours but I would love to help you
Add me on discord SEN#6492 and I will message you when I can
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#5
How can I get the chiaki.conf file?
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Broduskii
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#6
Can't seem to able to register the switch.
I enter the code that is on my TV, the screen on my switch goes black for a little than green.
The error code i get on the TV is ce-35406-8.
I downloaded the android app and was able to register and connect with the same information.
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#7
Naokinx said:
How can I get the chiaki.conf file?
Click to expand...
Hello Naokinx.
the chiaki.conf is just a simple flat file.
you can create it with your favorite text editor.
Please find the template bellow:
Code:
# required: PS4-XXX (PS4 local name)
# name from PS4 Settings > System > system information
[PS4-XXX]
# required: lan PS4 IP address
# IP from PS4 Settings > System > system information
host_ip = X.X.X.X
# required: sony oline id (login)
psn_online_id = ps4_online_id
# required (PS4>7.0): https://github.com/thestr4ng3r/chiaki#obtaining-your-psn-accountid
psn_account_id = ps4_base64_account_id
# optional(default 30): remote play fps (must be 30 or 60)
video_fps = 30
# optional(default 720p): remote play resolution (must be 1080p, 720p, 540p, 360p)
# 1080p is for ps4 pro only
video_resolution = 720p
let me know
--------------------- MERGED ---------------------------
Broduskii said:
Can't seem to able to register the switch.
I enter the code that is on my TV, the screen on my switch goes black for a little than green.
The error code i get on the TV is ce-35406-8.
I downloaded the android app and was able to register and connect with the same information.
Click to expand...
Hello Broduskii,
I check this error code. It looks related to session registration and login.
What is your ps4 version ? the registration system changed with the version 7.0.
if you are < 7.0:
Please try to remove the psn_account_id from the config file. and let me knowif you are > 7.0:
Please verify your "psn_account_id". if still facing an issue please send me your nxlink logs (in a private message).
Code:
nxlink -a X.X.X.X -s ./chiaki.nro
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TimeDevouncer
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#8
Wo! Really! Without Android? I try this this weekend
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falcorr
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#9
The Switch's wifi is fine. You just need to use 5GHz.
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lolz5521
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#10
Do i need psn online id to use this? my ps4 is a hacked one also, and it never have any psn id.
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#11
lolz5521 said:
Do i need psn online id to use this? my ps4 is a hacked one also, and it never have any psn id.
Click to expand...
Hello lolz,
I honestly don't know.
you may raise an issue on the upstream project.
https://github.com/thestr4ng3r/chiaki/issues?q=
I have checked closed issues with few keywords without success.
I also checked the main page.
(Personal guess: I think a valid and a linked psn id is required to properly map RP users against the PS4 local account)
On version < 7.0 it might be completely different though.
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aldone
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#12
It's works. My ps4 is 5.05 and after inject payload PS4REN and registration obtained via pin it works. in the main menu of ps4 not freeze but when i try to open God of war the result is that of the second photo. However H0neyBadger fantastic homebrew.
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#13
aldone said:
It's works. My ps4 is 5.05 and after inject payload PS4REN and registration obtained via pin it works. in the main menu of ps4 not freeze but when i try to open God of war the result is that of the second photo. However H0neyBadger fantastic homebrew. View attachment 208166 View attachment 208167
Click to expand...
Hello, can you post a video of how you launch the application on the switch, please?
I only get a green screen when launching the application
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#14
aldone said:
It's works. My ps4 is 5.05 and after inject payload PS4REN and registration obtained via pin it works. in the main menu of ps4 not freeze but when i try to open God of war the result is that of the second photo. However H0neyBadger fantastic homebrew. View attachment 208166 View attachment 208167
Click to expand...
thank you a lot aldone for this review.
I facing the same issue with my network connection. I m waiting store reopening to buy a 802.11ac 5ghz and continue testing.
usually, static images are ok but as soon as i start a game troubles are coming. logs show a lot of corrupted frames or dropped data.
Do you know which wifi standard are you using ?
you may try to reduce graphic. but it still unplayable for me
Code:
video_resolution = 360p
https://github.com/thestr4ng3r/chiaki#acknowledgements deserve all credit for this project. I m just doing my best to port it on switch.
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#15
H0neyBadger said:
thank you a lot aldone for this review.
I facing the same issue with my network connection. I m waiting store reopening to buy a 802.11ac 5ghz and continue testing.
usually, static images are ok but as soon as i start a game troubles are coming. logs show a lot of corrupted frames or dropped data.
Do you know which wifi standard are you using ?
you may try to reduce graphic. but it still unplayable for me
Code:
video_resolution = 360p
https://github.com/thestr4ng3r/chiaki#acknowledgements deserve all credit for this project. I m just doing my best to port it on switch.
Click to expand...
Look then I tell you my switch is in 5ghz wifi and my ps4 is in lan. Now the thing is that at 720p with god of war freeza but with crash insane trilogy it is very fluid and I also tried crash in dock and it's fantastic. Obviously all the credits go thestr4ng3r but the compliments also go to you for bringing his work to switch.
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#16
pekechar said:
Hello, can you post a video of how you launch the application on the switch, please?
I only get a green screen when launching the application
Click to expand...
It looks similar to the 1st issue. nxlink logs would help a lot.
what is you PS4 firmware version ?
It might comes from.
discovery issue: the switch failed to initiate info gathering.
PS4 is in standby mode: the ps4 is off
PS4 remote play in not enable: Settings -> Remote Play (ensure this is ticked) -> Add Device
PS4 user in not logged in: be sure to have an opened session with the same user as configured in chiaki.conf
Registration failed: check the ps4 version (remove the psn_account_id if your version is < 7.0)
Threads issue: a PS4 registration success appeared on screen followed (2~3 second after) by a logout message (upper left corner of the main screen). at this point the app is frozen and communication sockets are down.
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#17
H0neyBadger said:
It looks similar to the 1st issue. nxlink logs would help a lot.
what is you PS4 firmware version ?
It might comes from.
discovery issue: the switch failed to initiate info gathering.
PS4 is in standby mode: the ps4 is off
PS4 remote play in not enable: Settings -> Remote Play (ensure this is ticked) -> Add Device
PS4 user in not logged in: be sure to have an opened session with the same user as configured in chiaki.conf
Registration failed: check the ps4 version (remove the psn_account_id if your version is < 7.0)
Threads issue: a PS4 registration success appeared on screen followed (2~3 second after) by a logout message (upper left corner of the main screen). at this point the app is frozen and communication sockets are down.
Click to expand...
It's works. It was not inside the Settings -> Remote Play -> Add Device menu. Once inside this menu on the PS4, just enter the PIN that appears on the Switch text box menu Chiaki.
But it I close and reopen it it just gives me a green screen...
I publish you the nxlink log and my chiaki.conf
after being overwritten by the application
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hippy dave
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#18
Really happy to see this, but right now I'm getting a crash when starting the nro, and I'm not sure why yet. There doesn't seem to be a crash log/dump either, but here's the error screen:
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#19
pekechar said:
It's works. It was not inside the Settings -> Remote Play -> Add Device menu. Once inside this menu on the PS4, just enter the PIN that appears on the Switch text box menu Chiaki.
But it I close and reopen it it just gives me a green screen...
I publish you the nxlink log and my chiaki.conf
after being overwritten by the application
Click to expand...
there is few issue related to this code.
https://github.com/thestr4ng3r/chiaki/search?q=0x80108bff&type=Issues
I think 0x80108bff is a generic issue code returned by the PS4. it does not helps a lot.
Could you please try in 30 fps ?
I remember getting a similar error while running in 1080p 60fps from my ps4 slim.
--------------------- MERGED ---------------------------
hippy dave said:
Really happy to see this, but right now I'm getting a crash when starting the nro, and I'm not sure why yet. There doesn't seem to be a crash log/dump either, but here's the error screen:
View attachment 208191
Click to expand...
Hello hippy dave,
unfortunately this error does not help a lot. the process counter PC is at 0. it means the process did not start at all.
what is your switch firmware / homebrew launcher / atmosphere .. ?
could you verify the sd file copy of chiaki.nro it might be corrupted. or maybe you are running a different version of atmosphere / hb ...
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#20
H0neyBadger said:
Hello hippy dave,
unfortunately this error does not help a lot. the process counter PC is at 0. it means the process did not start at all.
what is your switch firmware / homebrew launcher / atmosphere .. ?
could you verify the sd file copy of chiaki.nro it might be corrupted. or maybe you are running a different version of atmosphere / hb ...
Click to expand...
Thank you, it turned out to be the SaltyNX sysmodule I had loaded, without that the nro starts fine now.
After entering the pin I now get green screen, besides the two added lines you mentioned, the .conf it also has "rp_key_type = 2". My ps4 is on 5.05 so I'm not using accountid.
edit: ok it's working, as long as I rewrite the original .conf file each time, and connect using a pin. Further connections without rewriting the .conf just give green screen, as other people have been finding. The video stream just about keeps it together at 30/360, any higher and it breaks up a lot. I found the home button mapped to minus, which is handy, unfortunately couldn't find a touchpad press for The Last Of Us in-game menu. Maybe that could be mapped to a screen touch - most games like TLOU just use the touchpad as a button, so you don't need to bother with touch coordinates etc.
Last edited by hippy dave,
May 8, 2020
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Chiaki
Disclaimer: This project is not endorsed or certified by Sony Interactive Entertainment LLC.
Chiaki is a Free and Open Source Software Client for PlayStation 4 Remote Play
for Linux, Android, macOS, Windows and potentially even more platforms.
Features
Everything necessary for a full streaming session, including the initial
registration and wakeup of the console, is supported.
The following features however are yet to be implemented:
Congestion Control
H264 Error Concealment (FEC and active error recovery however are implemented)
Touchpad support (Triggering the Touchpad Button is currently possible by pressing T on the keyboard)
Rumble
Configurable Keybindings. Though, for the moment you can use the following:
⏎ -> Cross
⌫ -> Moon
\ or X -> Box
] or C -> Pyramid
F or [ -> Share
⇦⇧⇩⇨ -> D-Pad
Esc -> PS
Installing
You can either download a pre-built release (easier) or build Chiaki from source.
Downloading a Release
Builds are provided for Linux, Android, macOS and Windows.
You can download them here.
Linux: The provided file is an AppImage. Simply make it executable (chmod +x
Android: Install from Google Play or download the APK from GitHub.
macOS: Drag the application from the .dmg into your Applications folder.
Windows: Extract the .zip file and execute chiaki.exe.
Building from Source
Dependencies are CMake, Qt 5 with QtMultimedia, QtOpenGL and QtSvg, FFMPEG (libavcodec with H264 is enough), libopus, OpenSSL 1.1,
protoc and the protobuf Python library (only used during compilation for Nanopb).
Then, Chiaki builds just like any other CMake project:
git submodule update --init
mkdir build && cd build
cmake ..
make
Usage
If your PS4 is on your local network, is turned on or in standby mode and does not have Discovery explicitly disabled, Chiaki should find it.
Otherwise, you can add it manually.
To do so, click the "+" icon in the top right, and enter your PS4's IP address.
You will then need to register your PS4 with Chiaki. You will need two more pieces of information to do this.
Obtaining your PSN AccountID
Starting with PS4 7.0, it is necessary to use a so-called "AccountID" as opposed to the "Online-ID" for registration (streaming itself did not change).
This ID seems to be a unique identifier for a PSN Account and it can be obtained from the PSN after logging in using OAuth.
A Python 3 script which does this is provided in scripts/psn-account-id.py.
Simply run it in a terminal and follow the instructions. Once you know your ID, write it down. You will likely never have to do this process again.
Obtaining a Registration PIN
To register a PS4 with a PIN, it must be put into registration mode. To do this, on your PS4, simply go to:
Settings -> Remote Play (ensure this is ticked) -> Add Device
You can now double-click your PS4 in Chiaki's main window to start Remote Play.
Acknowledgements
This project has only been made possible because of the following Open Source projects:
radare2,
Cutter,
Frida and
x64dbg.
Also thanks to delroth for analyzing the registration and wakeup protocol,
grill2010 for analyzing the PSN's OAuth Login,
as well as a huge thank you to FioraAeterna for giving me some
extremely helpful information about FEC and error correction.
About
Created by Florian Märkl.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses/.
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Chiaki Nanami - Wikipedia
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1Concept and creation
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3Critical reception
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From Wikipedia, the free encyclopedia
This article is about the fictional artificial intelligence from the 2012 Spike visual novel adventure game Danganronpa 2: Goodbye Despair. For the human fictional character and in-universe visual inspiration from the 2016 mystery horror anime series Danganronpa 3: The End of Hope's Peak High School, see List of Danganronpa characters § "Chiaki Nanami".
Fictional character
Chiaki NanamiDanganronpa characterArt of Chiaki Nanami by Rui KomatsuzakiFirst appearanceDanganronpa 2: Goodbye Despair (2012)Created byKazutaka KodakaDesigned byRui KomatsuzakiVoiced byEnglish: Christine Marie Cabanos[1][2]Japanese: Kana Hanazawa[3]
Chiaki Nanami (Japanese: 七海 千秋, Hepburn: Nanami Chiaki) is a fictional character from Spike's 2012 visual novel Danganronpa 2: Goodbye Despair. Formally known as the Ultimate Gamer (超高校級の「ゲーマー」, Chō-kōkō-kyū no "Gēmā", lit. Super High School Level Gamer), Chiaki initially appears as an apparent high school student trapped with fifteen other students in the Jabberwock Island chain, where an omnipresent robotic bear named Monokuma forces the student to participate in a killing game in exchange for freedom. She can bond with the protagonist Hajime Hinata in both social life gameplay and the main storyline before her true persona is revealed as the artificial intelligence observer daughter of Chihiro Fujisaki, and the younger sister of Alter Ego and Usami / Monomi. Chiaki makes a cameo appearance in two episodes of the anime series Danganronpa 3: The End of Hope's Peak High School, with an identical character the original Chiaki Nanami, the visual basis for her design, appearing in the prequel Despair Arc who bonds with Hajime.
Chiaki was created by writer Kazutaka Kodaka as the game's heroine, with her traits being based on those of "the ideal woman." She is voiced by Kana Hanazawa in Japanese and Christine Marie Cabanos in English. Critical response to Chiaki has been highly positive due to her role in the Goodbye Despair narrative as she takes a major impact in the class trials and her comfort provided to the main character, to the point of being cited as one of the best characters. The parallels between Chiaki and her human counterpart in the anime series also earned a mixed to positive response.
Concept and creation[edit]
In contrast to Kyoko Kirigiri from the first Danganronpa video game whose main goal was assisting the player character Makoto Naegi in investigating the killing cases, Kazutaka Kodaka created Chiaki to be more of a heroine who would bond with Hajime Hinata.[4] describing her as "the ideal type of woman."[5][6] Rui Komatsuzaki designed the character; in early development of the game, Chiaki was envisioned to be its tallest character.[7]
In regards to characterizing the artificial intelligence Chiaki in the anime series, a second, human Chiaki was envisioned as having once had a fateful meeting with anger-driven Hajime in order to bring across him aid in the story across his multiple dilemmas, including his incoming transformation into his alter-ego Izuru Kamukura, and his developing relationship with future series' antagonist Junko Enoshima, with the artificial intelligence Chiaki basing her physical appearance and actions off of class 77-b's memories of the human Ultimate Gamer.[8] Shortly after the death of the Ultimate Gamer in the anime series, the artificial intelligence Chiaki makes an appearance reenacting the first scenes of Goodbye Despair. Kodaka was initially concerned that people who did not play Goodbye Despair and solely watched the anime series would not understand the distinction between the artificial intelligence Chiaki and her human counterpart as the anime did not explicitly elaborate as such in the scene; consequently as a result, the final episode of the anime series elaborates heavily in dialogue that there were two separate, unrelated characters using the same identity and interacting with Izuru/Hajime.[6]
In Japanese, Chiaki is voiced by Kana Hanazawa whom producer Yoshinori Terasawa felt was a good fit.[9] Hanazawa described Chiaki as "someone who may not stand out among her classmates who ooze uniqueness, but once she begins talking it is clear she has a strong sense of justice and is a girl who is considerate of her friends", citing things she had to be careful of when voicing Chiaki to be not to talk too fast or too much, and to speak slowly as if she were thinking about what she was saying as she was saying it, while speeding up her dialogue flow on the subject of video games.[10] In English, Chiaki is voiced by Christine Marie Cabanos.[11]
Appearances[edit]
In video games[edit]
Chiaki is the main heroine of the video game Danganronpa 2: Goodbye Despair. Initially presenting as a sleepy, laid-back student who is inexperienced in the ways of the world but very skilled at video games,[12] she becomes a central figure of the class trials along with Hajime Hinata, most notably the second one when she assists him in connecting a murder case with the video game Twilight Syndrome, which robotic bear Monokuma had offered the students to play to understand how the culprit and victims were related.[13] When the rebellious Nagito Komaeda tries to destroy the islands upon learning the truth of his identity and their true location, Chiaki accidentally kills Nagito by throwing poison at him to put out a fire surrounding him, with Nagito arranging the scene in advance to look as if he had committed suicide according to his plan to ensure her survival alone and the execution of the other students at the subsequent class trial. Thwarting Nagito's plans by confessing her identity to the other students as one of those to have trapped them on Jabberwock Island. Addressing Usami as her sister and hoping their father would be proud of them, Chiaki is then executed alongside Usami by getting crushed by a Tetris block in order to save the remaining students.[14] It is learned during the subsequent graduation ceremony that Jabberwock Island exists in a virtual reality created by the Neo World Program, and that Chiiaki (alongside Usami and Alter Ego) was actually one off three AI programs created by her "dad", the late Chihiro Fujisaki (a character from the previous Danganronpa game), programmed to observe and protect the students (in actuality members of the Ultimate Despair organisation rendered amnesiac) during rogue Future Foundation agent and killing game survivor Makoto Naegi's rehabilitation experiment. However, a remnant of her consciousness remains intact long enough to allow her to help Hajime during his final conflict with the AI of Junko Enoshima controlling Monokuma (whom he had inserted into the programme before being memory-wiped) who threatens the surviving students with either sealing them forever in the islands or turning them into her replicas.[15]
Chiaki appears in the sixth and final chapter of Danganronpa V3: Killing Harmony as a persona adopted by the new mastermind, the Danganronpa V3: Killing Harmony reality television showrunner, alongside those of the cast of Trigger Happy Havoc and Goodbye Despair, as well as a part of the game's post story content mode, the "Ultimate Talent Development Plan", in which the player can interact with the entire cast from the franchise; Chiaki's individual storyline referencing her connection to Chihiro. Chiaki reappears in Danganronpa S: Ultimate Summer Camp, an expanded version of the "Ultimate Talent Development Plan" released as a part of the Danganronpa Decadence bundle in 2021.[16]
In other media[edit]
In the anime series Danganronpa 3: The End of Hope's Peak High School, it is revealed that the Chiaki computer program was based on a human student who attended Hope's Peak Academy, the game-loving Ultimate who befriended Hajime Hinata before he chose to become Izuru Kamukura.[17] She is later skewered to death, leading to Izuru deciding to take on a neutral role in the coming war.[18] In the final scene of "Goodbye, Hope's Peak Academy", the A.I. Chiaki appears with Nagito and Hajime reenacting the first scene of Goodbye Despair.[19] In the series finale "The School of Hope and the Students of Despair", Izuru finally bids farewell to their memory of Chiaki and her human counterpart, as he embraces a sense of purpose for the first time with the restored and rehabilitated Remnants of Despair.[20]
Chiaki appears in two manga adaptations of Goodbye Despair, one of which partially retold from her perspective, and the other of a non-canonical anthology format.[21][22] Chiaki also appears as a guest character in a 2021 crossover event between Identity V and Danganronpa as a alternate skin for the player character, with the option of being chased by Monokuma.[23] A tie-in figurine of the character was also created, alongside one of Nagito Komaeda.[24]
Critical reception[edit]
Kana Hanazawa (left) and Christine Marie Cabanos (right) voiced Chiaki in Japanese and English, respectively
Chiaki's role in the original Goodbye Despair game earned praise. Comic Book Resources regarded Chiaki as one of the best characters from Goodbye Despair due to how she shows off her gaming skills and the growing relationship between her and Hajime after they met on the island.[25] The Gamer listed her as the fifth best Danganronpa character based on her calm personality and "selfless" heroic actions in Goodbye Despair due to how she aids Hajime and the rest of her friends to leave the virtual world.[26] In a popularity poll from the franchise for the collected release of Trigger Happy Havoc and Goodbye Despair, Chiaki the fifth spot. To celebrate, Rui Komatsuzaki did an illustration of the top five to be featured in the re-release of the games, Reload.[27] Rice Digital regarded Chiaki as one of their favorite Danganronpa characters alongside Nagito, making her accidental murder of this character shock the writer when playing the game. Her return in the finale of the game to aid Hajime despite being revealed as an AI also attracted the writer. He added "To know that she was always the hope and that she was developed specifically to lead the cast of Danganronpa 2 to fight against Junko makes it even more of a bitter ending for our beloved gamer girl."[28] Koi-Nya referred to Chiaki as one of the best Danganronpa 2 characters based on hear traits and important actions in the narrative, most notably her assistance in the fight against Junko's AI.[29]
Chiaki's incarnation from the anime earned praised by Manga.Tokyo for standing out in the early Despair Arc episodes where she uses her skills as a gamer to have fun with the rest of the cast to the point of feeling like the main character of the second episode.[30] enjoyed the bond that both Hajime and Chiaki had in the anime.[31][32] Fandom Post went to say that Hajime's decision to hang with "Chiaki, which is both symbolic of his frustration and sad to me, because Hinata and Chiaki’s relationship in this show has been absolutely adorable to watch."[33][34] Many felt their relationship became tragic when Hajime nearly lost his humanity, to the point where he could not react to her death.[35][36] Biggest in Japan regarded the inclusion of an "original" Chiaki Nanami as one of the biggest twists in the Danganronpa 3 anime in early episodes due to her persona from the video game not being actual Chiaki which leaves a feeling of mystery especially as if her death could bring a major impact in the narrative. The writer said "While it’s great to discover that one of the most memorable Danganronpa 2 characters has been granted a [brief] new lease on life for Danganronpa 3, what really excites me about her appearance are the implications she brings to the story."[37] Gaming Trend found the original Chiaki as an entertaining during the Despair Arc but felt that Junko Enoshima often overshadowed her.[38] There was also commentary with regard to the nearly emotionless Izuru reacting to the death of the original Chiaki, which came across as an important emotional scene, as Izuru starts crying when seeing her in her last moments.[39][40]
The voice actresses behind Chiaki were also praised. In describing the "dream" Japanese cast of Goodbye Despair, Kotaku remarked on Kana Hanazawa's work, mostly due to her work in Psycho-Pass as Akane Tsunemori which would attract fans from such series.[41] In a poll by AnimeAnime, Chiaki was voted as the 14th best Hanazawa character specifically for her role in the anime series.[42] James Beckett from Anime News Network praised Christine Marie Cabanos's work as Chiaki for providing a good performance especially in the late episodes during a sad scene.[43] In a 2021 poll, Chiaki was voted as the second best Danganronpa character.[44]
See also[edit]
List of Danganronpa characters
"Chiaki Nanami"
References[edit]
^ "Credits". CHRISTINE MARIE CABANOS. Archived from the original on 11 December 2016. Retrieved 23 April 2020.
^ "Danganronpa 3: The End of Hope's Peak High School Broadcast Dub Cast Announcement". Funimation.com. July 28, 2016. Archived from the original on 2016-07-30. Retrieved 2016-07-29.
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